And now, at long last, we come to the Shooter part of our First Person Shooter game. Left4Dead, you will recall, offered gamers a choice of six possible weapons, including the pistol, while Left4Dead2 has, in addition to its many melee options, a whopping 14 possible projectile weapons: two handguns, including a Magnum Pistol modeled after the Desert Eagle, four Tier 1 firearms, 7 Tier 2 firearms and a Grenade Launcher. Those of us hoping for significantly more choice in guns were not disappointed! I’ll discuss the pistols first, leaving them out of the rankings because they don’t fit into the Firearms class at all.
P220 Pistol: We’ll start off with the most boring gun in the game in my opinion. There’s not much to say about this one, since it makes no sense to use this pistol in place of melee weapons which are vastly more effective at close range. It doesn’t bring much to the table and I can’t say I’ve used it more than a few times when there are just so many more exciting weapons to choose from in this game, including a much more powerful handgun. But hey, at least it’s not the Pump Shotgun!
Magnum Pistol: This is obviously a massive power upgrade from the pistol we were all accustomed to in original Left4Dead, not to mention being very very sexy. I really like this gun as it has the ability to drop zombies with one shot to the body, which makes it much quicker and easier to get kills than other L4D handguns. But again, it’s never going to be as effective at warding off zombies in close range as the various Melee Weapons, or at mowing down swarms of Infected quickly from a distance. However, given that the Magnum Pistol is a relatively rare find in Left4Dead2, it’s not a bad idea to give it a try when you get the chance since it does make a nice change from the more usual weapons. And in recognition of its timeless, stunning beauty, I am compelled to award this weapon with the title of Baddest, Sexiest Weapon In Left 4 Dead.
Pump Shotgun: I’m starting things off in the Firearms category with the sad pathetic loser of the Left4Dead2 Projectile Weapon Family. Needless to say I am not overly fond of this gun. I can’t think of anything it is better for than any of your alternatives in the early stages of a campaign. It’s not effective at a distance, but if you want a close range weapon, the game is clearly biased in favor of its many marvelous melee weapons. Add to that the tiresome reloading process and low ammunition capacity and what you get is not happy hunting. This gun has its place in the original game, but L4D2 is a different animal entirely and the pump shotgun is not a winner this time around.
Hunting Rifle: I’ve never had much use for this gun. Every once in a while I am seduced by a desire to kill zombies from far away where they can’t see me and watch their heads explode gore all over their zombie friends aka my next victims – but while this gun appeals to the psycho sniper in me, I’ve never found much use for it in game play since it very quickly becomes a liability in close quarters, and there are other guns with quite sufficient long range for most situations. And just to show you how much I don’t appreciate how you’ve repeatedly seduced me and left me out to dry, Hunting Rifle, I am almost tempted to rank you even lower than the lowly Pump Shotgun. I hope you’re sorry now.
Chrome Shotgun: Better looking than the pump shotgun which gets it a higher ranking, and its higher damage rating helps too. (Yeah, I brought up stats which I wasn’t going to do. I needed some outside help to even have an opinion on this dumb gun, sue me.) But this gun has essentially the same problems as the pump shotgun and a carry capacity of 56 as opposed to 128 for its uglier cousin the Pump. No one cares about you, Chrome Shotgun. Moving on.
Silenced Submachine Gun: I just hate the look and feel of this thing. Maybe it’s because I feel like I’m holding a big black dildo or … something … and I just didn’t sign up for that, you know? Whatever it is, I can’t really be bothered to analyze exactly why I’m so annoyed by this stupid little gun, all I know for sure is that in the event I get stuck with it? I’m tossing it the first chance I get for something bigger and badder. And there are a number of these big bad guns in L4D2 as we shall see soon enough.
Auto Shotgun: Also known as the Tactical Shotgun, for all you diehard original Left4Deaders. Well, this is a big step up from the pump shotgun, that much is obvious. Like, one-great-leap-for-mankind step up. But honestly, all this gun really does in L4D2 is make me miss Francis. It just felt right to use an Auto Shotgun when I was walking miles in Francis’s boots. And much like the Pump Shotgun and its chrome variation, the Auto Shotgun is really obsolete in Left4Dead2 as far as I’m concerned. Melee Weapons 3, Shotguns 0 so far.
Sniper Rifle: Honestly, I haven’t even used this thing enough to comment on it. SO I guess that means that I’m just gonna have to pop the game in and go kill some zombies, I hope you all understand just how much I’m willing to do for you. Or something. *Epic failure with Sniper Rifle* Okay! I tried it and I have to say, all the stats on how it’s more powerful and accurate than anything else in the game are fine and dandy… but when actually using it, I think this gun fucking sucks. It’s big and obtrustive for one thing, taking up more of the screen than other firearms, which if you’re like me and you are bothered by things in your peripheral vision, this gun is not for you. It is useless in close, and terribly inaccurate on the move. And movement is such a key part of the game that in my mind this gun can take its fancy stats and shove them.
Grenade Launcher: Technically doesn’t really belong with the firearms, but I’m making up the rules as I go. This is fun to use on groups of zombies bunched up close together, but if you’re not careful (and I am generally not nearly careful enough) the grenade launcher can bite you in the ass. I can’t say I feel real strongly about this weapon one way or the other, it’s nice as a novelty when you come across it from time to time.
Submachine Gun: Unlike its worthless irritating cousin the silenced submachine gun, I actually like this one quite a bit. You may think it’s basically the same weapon, but all submachine guns are not created equal in the Left4Dead universe. It sounds good, feels good, and its rate of fire definitely comes in handy. It’s great for running full tilt, spraying bullets at everything in sight. Plus it looks really good on my video game husband, Bill.
Combat Rifle / Desert Rifle / SCAR: This gun is quite the looker. Like a lot of sexy ladies though, the longer you have to listen to her the more she loses her appeal! for me, a big part of a gun’s attraction is the noise it makes, and this gun unfortunately falls a bit short in that category. This gun has a big upside in terms of accuracy and ammo conservation though, and is really a pleasure to use, especially in levels where you’re going to be firing on the run and running for your life.
Combat Shotgun: Now we have come to the first truly drool worthy new weapon in Left4Dead2, and the only shotgun that really pulls its weight. It has a slightly longer range than the other, inferior shotguns, but I don’t care about that. What I do care about is the sheer destructive power of this gun which is magnificent – She is truly a beast, and she is exactly what I was hoping to get from the second installment of the Left4Dead saga. Still, she IS a shotgun, and shotguns are not a part of the ideal one-two combo of weaponry in L4D2 so I can only allocate a small part of my heart for Combat Shotgun. I do need to be careful about getting overly attached to guns who aren’t 100% worthy of my devotion. In the hierarchy of Left4Dead guns, Combat Shotgun can never go higher than Friend love.
AK-47: I love the sound of this gun, and given the choice I’ve been known to use it over the more accurate M-16 for that reason. While it’s not the most accurate or best looking gun in the game, it certainly has its charms. Its delightful sound is the result of a lower rate of fire than the M-16, but fortunately that hardly matters when you are careening around the carnival running up to zombies and shooting them in the face. When things get hairy I’ll be looking to pass this off for a more complete weapon, but I make sure every once in a while to spend some quality time with this baby.
M-16 Assault Rifle: What can I even say about this beautiful weapon? It’s simply the greatest, I love this gun. Powerful, accurate from long range, music to the ears and the sworn enemy of every kind of Infected. This was easily the best weapon from the first installation, and not much has changed the second time around in Left 4 Dead. This gun has not gotten old and I doubt it ever will. M-16, you have been my constant companion through many long and arduous campaigns, and I know we will stay close for years to come.
Resident Evil 5 signaled not just the release of a game, but the release of the most beautiful special edition xbox made to date. I would be remiss if I didn’t take the time to celebrate this stunning console, the Microsoft Xbox 360 Elite Resident Evil Limited Edition Game console, in red. Yes, red, the beautiful color of the blood you splatter so eloquently. I am the proud owner of one of these gorgeous ladies and we certainly do have some good times together.
So Capcom and Microsoft and whoever else have earned some kudos in my book before the game is even out of the wrapper. Yes, style points definitely count and this 360 is FABBBBBUUUUUULOUS!
First off, you don’t want anything to do with this game if you aren’t going to be playing it through at least a few times, because the game is designed to give you a better experience the more you play. The high replay value stems not from any one facet of the game, because everything about the game is designed to contribute to continued playability. The cinematics are beautiful from the get go, and everything you would expect from the Resident Evil title – creepy, gruesome and explosively violent, more and more so as the game progresses.
The scenery in the game is all interesting, but some chapters are certainly prettier than others! The maps are rich in detail, and while you may find it counterintuitive for a game with any ties to the survival horror genre to take place largely out of doors and in bright sunlight, don’t be fooled by appearances. The path often appears deceptively easy, only to leave you running into dead ends and wondering where you could possibly have gone so terribly wrong, as you collapse into a bloody heap screaming for your partner who is nowhere to be found, off on the other end of the convoluted maze you so confidently blundered into. I can’t speak to the level of challenge involved in navigating Resident Evil 5 as compared to other Resident Evil games. But I can say that the maps provide players with a high level of variety in the scenery and the layout, which makes the process of exploring interesting and enjoyable, not to mention highly profitable in terms of the treasures and other goodies you can find.
These treasures, which include jewels, masks, gold, and other enticing items, are another aspect of the game which adds to its high replay value. Some treasures are hidden throughout the maps, while others drop off of certain enemies when they are slain. You may then choose to sell your treasures to purchase needed items like health spray, bullets and weapon upgrades. The weapon upgrades also add a great deal to replay value. The fact that the guns start out really frustrating and terrible is offset by the joy of finding newer and more powerful weapons and maxing out their upgrade potential.
The character outfits are decent enough on the first play through, but I have a feeling not many players will be switching back to the originals once they unlock Chris’ sexy S.T.A.R.S. uniform and Sheva’s bare midriff. The tribal costume you can unlock for Sheva is a masterpiece of gaming, and if you feel the need to dress her up, there is a ‘club costume’ option available as well. Honestly, you can’t experience the game in its true unapologetic glory until you’ve walked or trotted every inch of every map in Sheva’s high heels, with your loincloth flapping up to offer peeks at her very best assets. As I played the game for the first time, I was always conscious that, as soon as I was finished, I could unlock Sheva and have her prancing across my screen in HD – this knowledge fueled my lust for zombie blood, hardening my resolve to destroy everything that stood between me and this delightful creature. Granted she is always present as your AI partner, but it’s just not the same when you aren’t controlling her yourself, up close and personal. Suffice it to say, the designers responsible for Sheva should be very proud of themselves in my opinion. Very proud indeed.
Sheva is really smart and talented.
Speaking of the Artificial Intelligence in Resident Evil 5, it’s very good. It can’t compete with the experience of playing co-op mode with a skilled human being, but that’s not really a relevant criticism. The AI is very good at serving your needs in whatever situation you may find yourself in; all it takes is a little bit of planning on your part. Load your AI partner up with a good gun and plenty of ammo if you need some assistance getting through a tough fight. The AI will adjust their game play to suit the weapon(s) you provide them with. The AI can be a lifesaver quite often early on in the game when you have poor weapons and ammo is in short supply. Later on, when you have your choice of a powerful arsenal, you can use them as a mule for storing ammunition, items and weapons. If you feel that the AI is hogging too many of your kills, simply take their gun away and load them up with health spray – voila, you have your own personal medic. Essentially, the AI partner can be adapted to suit your exact needs and wishes. And if your strategy for getting the most out of your computer controlled comrade should fail, leaving you to your grisly death, you have the chance to make changes to their equipment and inventory before you head back into the fray.
Co-op mode isn’t just an option as for RE5 as far as I’m concerned, but the best way to fully enjoy the game. As much as I appreciate what the developers accomplished with their AI, the adventure truly comes alive as you battle alongside another player. Your AI partner is more than adequate to help you through the game if you are playing solo, however, so if you’re a lone wolf you’ll still have a great experience.
There are some elements in this game which I found a little bizarre at first, such as the library of figurines which you can unlock and .. look at? My first thought was that collecting figurines and looking at them isn’t something I want to do much of in real life, let alone in a video game! But on the other hand, the figurine library is all part of the system of points in RE5 which I actually like quite a lot. The game scores you on your performance in a chapter out of four possible grades, based on your kill totals, speed of completion, accuracy and the number of times you die. You are awarded points for your performance every time you finish a chapter. These points can then be spent toward the purchase of figurines, or unlocking unlimited ammo for different weapons, or what have you. So if you want to set some additional challenges for yourself there are any number of ways to do it; it’s really all up to you. This grading system is a nice way of rewarding skilled play, and it helps keep the game interesting as you find yourself playing certain levels over and over again. And yes, I eventually expect to unlock every last figurine and I’m sure I will be excessively proud of myself when I do so!
I like her a lot she's a good person!
Getting back to the topic of guns, I do recommend playing the game with a buddy who has all of the big sexy guns and unlimited ammo already, if you can. I know the Resident Evil series has its roots in the survival horror genre, but the fifth installation does depart from that. There are people on the internet who claim to play resident evil 5 solo with unlimited ammo turned off, but I am not nor will I ever become one of those people. I’m not about to be told I can’t use the biggest most powerful gun possible! Yet I’ll willingly use pistols in original left 4 dead because I’m hardcore like that. The real fun in this game to my mind is in getting your mitts on the biggest sexiest guns possible and blowing stuff the hell up. And there are some very big and some very sexy guns in this game to be sure! If you are a weapon fetishist, er, aficionado like me, Resident Evil 5 is chock full of delights. I never get tired of looking at my Lightning Hawk, and after you unlock your very own rocket launcher with unlimited rockets, your life will never be the same. I promise.
This is just a brief overview of the things which stand out to me about Resident Evil 5. If I were to attempt a really exhaustive analysis of the game, I’m not sure I would ever finish finding things to talk about. So instead I will simply offer some closing thoughts on the game as a whole. The more I play Resident Evil 5, and the more I think about it, the more I come to appreciate the meticulous planning and marvellous execution by producer Jun Takeuchi and his team at Capcom. Resident Evil 5 boasts a rich layering of elements which enable the player to bring many different approaches to the game experience: leisurely exploration, treasure hunting, speed runs, whatever takes your fancy at any given time. Even as you play the same maps over and over, there are many areas where you are able to make continued progress. RE5 is as solid an investment as any for gamers who like to know that they’ll still feel like grabbing it off the shelf and having another go at it every now and again. In that sense, Resident Evil number 5 has not rested on the family laurels, but has added its own distinctive mark to the great Resident Evil tradition. It is a standout in the Third Person Shooter genre, and a game well worth getting to know.
I may be exposing a slight inclination that there is something extremely wrong with me. For the last 48 hours I have been playing a game called Flora’s Fruit Farm. Now, I don’t want you getting the wrong idea! I didn’t go out of my way to pick up this game, but steam being sneaky as steam does best and snuck Flora’s Fruit Farm into a little game pack that I bought myself for Christmas. When I found out that the Edios Collectors game pack not only included Batman: Arkham Asylum, but was on sale for $49.99 (a whopping $212.45 off) I could not resist.
I played Tomb Raider: Legend on 360 when it first game out, the controls seemed disjointed at best. I wanted to give it another chance on PC where the game might be a little bit more streamlined. There is no way I was going to throw Lara in the Garbage after one bad experience. Laura and I, we had so many good times together on the PlayStation Entertainment System. I wasn’t letting go yet. While Tomb Raider Legend and my other more intense downloads were still marinating (that’s what they do when your top speed is 100kbs down) sheer curiosity took hold and I had to Install.
I was fascinated by Flora and her Fancy Fruit Farm. For as my most sexy male gamer friend pointed out, A game must be of the utmost caliber when the third Google result – is a Rapidshare public tracker torrent download link.
Upon launch of Flora’s Fruit Farm I had a uncomfortable jolt resonate throughout my body. Uncomfortable!!! Jenna? Jenna! You are an open minded person. Are you not the same girl who played through PF Magic’s (I mean Ubisoft’s *cough*) Catz 2 on Ps2 Earlier this year? You need to give this game a try! You owe it to your fundamental open minded libertarian values.
Flora’s Fruit Farm started out with a creepy old man approaching a cute young lady (cute in the 14 year old’s that draw anime behind you in math class sort of way) and you have to think to yourself; “Young lady, should you really be talking to strangers?” It wasn’t candy this old man was offering up, but MAGICAL GLOVES and Flora accepts them with enthusiasm (It is Flora’s Fruit Farm, Afterall).
If you’re thinking this game is anything like Harvest Moon, you’re wrong. It’s more like some kind of weird “time attack” game where you’re working against the clock. More objectives and obstacles come into play as each Chapter (sections of levels, or land – ho ho) progress. You use your whimsical magical glove magic to work each tree that you are given. You sing to it – you make it grow! This takes time, and the minutes quickly tick away on the clock. Soon your customers start to arrive. The fruits sprout instantly as you discover them, but serving up plain old fruit only gets you about $2 or so. While “specialty fruit” fetch upwards of $12 – it’s up to you to make that fruit magical! You use your magic dust to make the fruit “Sparkle” or “Grow” and there are bonuses for both, you can also layer the special fruit attributes.
There are different types of customers and each different type of customer prefers a different type of fruit and their tips vary accordingly. Old ladies come in gaggles for your Pears, but watch out – these old ladies have tempers and they don’t like to wait. As the game goes on you learn the different quirks, preferences and temperaments of your client base. At the beginning of each the # of each type of customer you are going to encounter in each level is disclosed. Tailor your dust levels and fruit choices for the intersection of cash payoffs/tips.
Overall I think this game has taught me a lot – Eskimos love Strawberries (which is natural because they grow in the snow) and beating animals with magical gloves is encouraged if you don’t want them to get at your sweet sweet fruity meats.
I give this game 6/10 MP. The game and soundtrack are simple and repetitive. Strangely addictive, it’ll only slightly recharge you with magical power.